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GetMeOffTheMoonRockman PMTRRL
News Archives for 2011, 1st Quarter
Rockman DASH 3 Demo Canceled 2011-03-22
Posted By Dashe
#

In light of the recent series of disasters that have affected Japan, the Nintendo 3DS x Capcom event on the 29th has been called off, which means that Rockman DASH 3 will not be publicly playable at the end of the month after all.

Event #6, the Devroom Promotional Event, is also scheduled to end today at noon PST. If you haven't submitted an idea and are interested, hurry up and get it in!


Devroom Activities Delayed Until Further Notice 2011-03-16
Posted By Pitch
#

According to web planner Kinako Ikawa's latest daily report, official news and updates to the MegaMan Legends 3 Devroom will be on hold for a while, in light of the recent natural disaster in Japan. This news is not all together very surprising, since Capcom has already postponed the results of the Easter Egg Event for the same reasons. There's no indication of what this means for future events, or how long this hiatus will last.

As yet, there is no mention of the Rockman DASH 3 beta demo event being canceled, although the possibility remains, as a great deal of gaming events have been canceled already. Update (2011-03-22): The Nintendo 3DS x CAPCOM premium event, where Rockman DASH 3 was to appear as a playable demo, has been canceled. There is no word of any plans for a playable Rockman DASH 3 demo in the future.



Aero's English Voice Revealed! 2011-03-10
Posted By Dashe
#

Do you remember that girl, Aero? The one with the pink hair that a bunch of people voted for in October, who's supposed to be a spotter for someone in Legends 3, and whose voice actress Japanese Devroom users got to vote for?

...Me neither.

Anyway, Capcom just released the fourth part of the heroine report, which has some of Aero's English voice clips in it. The name of the English voice actress has still not been revealed to the public at this time.

In other news, Siliconera's Spencer had a word with Seth Killian of CoA regarding the approval meeting and Legends 3's extension a few weeks ago. Click the link for details!


MegaMan Legends 3 Event #6: Help Capcom Spread the Word! 2011-03-07
Posted By Pitch
#

Over at Capcom Unity's MegaMan Legends 3 Devroom, the sixth event for the MegaMan Legends 3 Project has been announced. This time around, Capcom wants you to help advertise MegaMan Legends 3 to attract more Servbots to the Devroom! Come up with any clever ideas you can think of to spread the word that MegaMan Legends 3 is coming and get more people in on the project!

As with before, there are several very specific rules you should take note of before participating: submissions are limited to 250 characters; a maximum of three images may be used (GIF, PNG or JPG only); users may only submit up to three ideas, each of which must be contained in its own thread; and a few other specific little things, so be careful! Winners will receive 7,500 Unity Points and a Servbot Bobble Budd, while runners-up receive 5,000 Unity Points and a Servbot Bobble Budd, and all who enter will automatically receive 1,000 Unity Points. The event deadline is coming up pretty soon; submissions will be accepted until noon on March 22 (PST).



Rockman DASH 3 Demo Later This Month! 2011-03-04
Posted By fAB
#

Yes, Capcom is holding an event in Japan on the 29th of March where people will be able to sample a prototype demo of Rockman DASH 3! The project must be pretty well along for them to make a move like this. Hopefully some media from the event will surface.


Mega Man Legends 3 Beta Screenshots Revealed! 2011-03-01
Posted By Dashe
#

This evening...well, technically tomorrow morning in Japan...Director Eguchi posted a collection of in-progress screenshots dating back to June 2010 showing the development of Klickelan Island in the Japanese Dev-Room. Andriasang followed up with a translation of the entry, and then Protodude picked it up soon afterward.

Here we go--June 2010, right about when Keiji Inafune dropped that bombshell of a tease at the San Diego Comic Con. At that point, the game kind of looked like this:


Classic Mega Man was just a character placeholder



This is what Teomo City looked like back then


By August 2010, the model for the Mysterious Old Man character in the third Dev-Room event had been designed and Teomo City had changed a bit.



Bass looks to be filling in for a Miitan or something here.


The next images are from September 2010, shortly before the Legends 3 project was announced to the public.


Teomo's still evolving...



Oh, and there's that rocket again.


Finally, this is what Teomo city looks like as of Eguchi's last meeting with the executives, in February 2011.


Look, the buses are making a comeback!


There were seventeen images revealed in all. A brilliant addition to any collection of Legends 3 images!


Legends 3 Project Trial Period Extended 2011-02-24
Posted By Dashe
#

As you've probably read on the Dev-Blog, on Tuesday, February 22, the Dev-Team had a meeting with some higher-ups from Capcom of Japan to determine whether Mega Man Legends 3, which up until that point had been in a prototype phase, would be officially greenlit by the company.

Well, Tatsuya Kitabayashi, the Legends 3 Producer, wrote this follow-up, which was posted to the Devroom Blog today. From what he revealed, the extension's length (and most likely its success) will depend on both hype surrounding the project, and another factor that Kitabayashi was unable to disclose at the time.

So if you haven't got a Devroom Servbot number yet, I highly recommend picking one up at this time!


Aero's Voice Acting Review 2011-02-24
Posted By Dashe
#

Today, Capcom Unity posted the finale to their three-part series on Aero's voice recording process, brought to you by Sound Designer Support Yamanaka and translated by Devroom Liaison Greg Moore.



As you're probably aware, Aero's Japanese voice actress is Akemi Kanda, pictured to the right, and was selected by the Japanese Dev-Room. She gives a brief interview in Part 1. While it's a bit disappointing that Aero has already been cast in English without the assistance of the Dev-Room (actress details unknown, though she gave an interview of her own in Part 2), Director Eguchi states at the end of the third report that there will be a voice acting related event for the Pan-Western Devroom in the future.


And Capcom's Next Top Reaverbot Is... 2011-02-14
Posted By Dashe
#

...Calamity, created by Kankan of the Pan-Western DevRoom! This bruiser will track you and try and zap you with lightning--attack the head at the bottom to blow it sky-high!




The runner up was Kobun #1221 of Japan with Dantragoty. Honorable mentions were awarded to Boris's Janusbot and Invader Dan's Gai-Nee Rope, as well as two entries from Japan. The devs also came up with several extra awards, one of which (the scroll award) went to MMLS's own Raijin, who OP'd the Kaetoriizu collaboration.

Click here for the full scoop at Capcom Unity!


The Latest Aero Updates 2011-02-13
Posted By Dashe
#

Want a more thorough way to view Aero's completed 3D model? Check out this handy dandy 3D Model Viewer that the developers at Capcom have bestowed unto us. It lets you pan, zoom, rotate and examine our lovely and talented new heroine.

The Dev-Room has also got a new Heroine Progress Report up. This one covers the voice recording and localization process and includes a brief interview with Aero's Japanese (and Kobun-selected) voice actress, Akemi Kanda. Composer Reo Uratani follows this update with a relevant blog post of his own.

Also of note: Takoyaki (gyros in the US version) will be somewhat significant to the game's storyline.


Station Renovation, Pushing Onward to Version 5 2011-02-08
Posted By fAB
#

As many of the long-time followers of Legends Station are surely aware, the site turns 8 years old today! Naturally, it's the perfect time to look back on what's been and to look forward to what will be, and it just so happens that there's a lot to look forward to this year with Mega Man Legends 3's unfolding development and, closer to home, the upgrading of Legends Station from V4 to V5!

Each time MMLS has taken a step up there have been four major points of interest.

Design
Most obvious, each time the site has relaunched with a new version it has also undergone a visual overhaul. Version 5 will bring a new look of course, but more important will be what's going on behind the scenes, in the code, and in a new one-size-fits-all structure that will better accomodate growth and change while maintaining the optional past styles.

Content
When the layout gets rebuilt, the content needs to be reformatted to fit into the new infrastructure. With each new version of Legends Station this move has also been used as an opportunity to recheck everything and, where necessary, update or upgrade the content. Version 5 is no exception. While the site finally attained a certain level of "completion" in Version 4, the initial V4 development dates back to late 2005, so there are plenty of areas in need of improvement after all this time, and indeed there will even be some completely new pages to look forward to.

Incompletion
Not that we're happy about this one, but it's been a recurring theme with each new version that the site has been missing content because it either wasn't made yet or had yet to be updated to the new layout before the launch date. That will not be the case with V5, therefore this birthday for the site will pass with only an announcement. Progress is well under way, despite having only made the decision to go V5 a little over a month ago, but as much as I'm dying to share it with you all, V5 will not launch until it is fully ready.

Vision
What is the site aiming to be? What goals will it strive to reach? This is the most important aspect for the V5 rebuild. In V1 the vision was to create a Mega Man Legends fan site. For V2 it was to fix all that was wrong with our humble beginnings and continue to build. V3 aimed to reach a new level of professionalism as Legends Station began to really expand not only as a site but also a community. Everything was up, up, up. With V4, the motivation changed. There were some very bad associations with Legends Station that I wanted to move away from and thought I could do so by wiping away the old look and filling in all the content to the point where I could leave the site be forever. It worked to a point, but a site looking for closure has different needs than a site that's looking to grow again.

Capcom has given life back to our beloved Legends series, so I'm giving life back to Legends Station. That's the simple but powerful new vision for Legends Station; a place that for the first time is dedicated to an active series. Version 5 has been designed with this thought foremost in my mind. I hope you all will be looking forward to it!


Teomo City Easter Egg Event Announced! 2011-02-03
Posted By Dashe
#

With Dev-Room Event #4 closed for submissions, the next event has officially been announced, and it's nothing like anything they've given us before! This time around, participants are instructed to come up with a fun little optional activity for the player to be able to do around Teomo City involving the actions "Kick," "Jump," and/or "Grab and Throw Object."


Love can-kicking? If so, this is the event for you!

Entries will be accepted from now until March 1st, 2011. There will be one overall winner across the board and a number of runner-ups. Head over to Capcom Unity for the full scoop! Also, check out this additional post for some staff examples and tips from Programming Director Yoshiyuki Fujikawa!


New MegaMan Legends 3 Event: Reaverbot Design 2011-01-19
Posted By Pitch
#

Now that the NPC/Townspeople event is over and done, Capcom's posted the latest event for MegaMan Legends 3: Reaverbots!

The Reaverbot event allows for fans to come up with their own designs for a Reaverbot to be included in MegaMan Legends 3. Fans may submit a design description including: a Reaverbot name (ten characters or less), images of the reaverbot design (up to three images only) and a description of no more than one hundred words. The entry deadline is February 1. All participants will receive 5,000 Capcom Unity points; runners up will receive 10,000 Capcom Unity points; and the winner will receive 30,000 Capcom Unity points, a slot in the game's credits, a premium Servbot number (#1-41) and a Capcom Unity badge! Have fun coming up with your own designs!

In addition to the design aspects, there are a lot of little technical details, so make sure you read the guidelines! A few notes to anyone planning to participate: multiple entries are not allowed this time (only the most recent submission is considered); submissions may not span multiple posts; collaborations are allowed, but only one person will receive credit in the event that the design wins; and in the event that any edits are made, the original submission must be deleted and re-posted with any modified content or new material.



Aero's 3D Model Finalized, Japanese Voice Actor chosen 2011-01-14
Posted By Pitch
#

Today, Capcom revealed Legends 3 heroine Aero's finished, game-ready 3D model! In part three of an on-going segment detailing the 3D modelling process for Aero, Capcom Unity details Hiroko Koike's last steps toward a finished model of Aero. You can see the final improvements in her design step by step, and if you're really interested, check out the previous updates to see just how far she's come!

Heroine Progress Report, 3D Modelling:
[Part 1] [Part 2] [Part 3]

On a somewhat related note, yesterday over in the Japanese Devroom, voice actress Akemi Kanda was chosen to play Aero in Rockman DASH 3. Japanese Devroom members were given the choice between three different audio samples and ultimately decided on Kanda's voice for the game. The MegaMan Network has some nice coverage of this, along with Kanda's audio sample and the other two voice actors' samples, as well. We have yet to see whether there will be an option to decide on voice actors for the localization of MegaMan Legends 3.



The Dev-Room NPC Event Results are In! 2011-01-14
Posted By Dashe
#


Who'd have thought he'd be such a mama's boy?


After sifting through roughly 3,000 entries for their third Dev-Room event, Capcom selected thirty personalities and seven dialogue quotes between the Japanese and Western Dev-Rooms. And guess what? One of mine made it in!

The Western winners also included Cleveland Rock, Protodude, Nightshade, Alex, Austin, MegaManMegaFan, Mimi, David, Kyle, MegaMac, Orbulon, Antnumbra, and liquidcross--the latter two of which actually had two designs make the cut! Check 'em all out in Capcom Unity's Official Dev-Blog!


New Legends 3 DevRoom Recruitment Trailer Revealed! 2011-01-06
Posted By Dashe
#

Okay, so most of this is already stuff we've seen in other Legends games and dev-room recruitment information, but here it is, Capcom's first Legends 3 Project promo video! If you're interested, here's what Director Eguchi has to say about it. Points of interest include what looks like a new outfit for Roll, some previously unseen pieces of concept art, and an updated version of Aero's model! Oh, and the Seeteufel makes an appearance, too!


MegaMan Legends 3 Heroine Re-renamed 2011-01-04
Posted By Pitch
#

This barely counts as news, but the MegaMan Legends 3 heroine formerly known as Aero is now once again known as... Aero! Thanks to Capcom Unity's MegaMan Legends 3 Devroom Liaison, Greg Moore's work conducting a poll asking which name the fans prefer, the heroine has reverted back to her original name. This update comes with no further information regarding the heroine, but it should be good news for those who were upset when her name was inexplicably changed to Sephira a while back.

On an unrelated note, the folks over at the Capcom Unity Devroom also posted some well-wishes for the New Year. While no new information regarding Legends 3 was revealed, they promise lots of exciting new developments for the future! Check out these New Years posts from: MegaMan Legends 3 Director Eguchi, Web Planner Kinako and Producer Kitabayashi



Happy NEW Year! 2011-01-01
Posted By fAB
#

Welcome to 2011! You may have noticed I capitalized the word "NEW" in the title of this post. Well, it's a new year, we have a new game coming to our series, and Legends Station is going to be adding a few new features. As a matter of fact you're looking at the first right now, a brand new news system!

With all the Legends 3 info heading our way this is a much needed upgrade. Of course I won't bore anyone with all the technical details that reside below the surface. The most important aspect is that forum members Dashe and Pitch will be joining me to form the Legends Station news team, to keep everyone better updated on the latest Legends 3 developments or whatever other Legends news might pop up around the web. Please welcome them and look forward to more improvements around here as the year progresses!



Related Links: News & Updates Archive