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GetMeOffTheMoonRockman PMTRRL
News Archives for 2011, 2nd Quarter
Mega Man's Armor Finalized 2011-06-09
Posted By Dashe
#


What'd we do to make him so angry...?


At long last, the votes from both devrooms have been tallied and the upgraded design for Mega Man's armor has been decided and posted to the Japanese Devroom. D won by a decent-sized margin in the west and a huge margin in Japan, so the lower torso armor will remain as part of Mega Man's design. His hair now has a messier look to it as opposed to a more deliberate spiked appearance, and there's more emphasis on the joints--the hip sockets from design E have carried over into this final version, and the ball joints between his limbs have been enlarged. The colors have also been slightly brightened. Mega Man's backpack has been upgraded, too--the light on the back alerts the player to status effects, and has a mount for special weapons.

Art Director Ishihara, who was plugging for the crotchplate-less look himself, decided to overhaul Barrett's design instead. More details at Capcom Unity!


Official Event #7: Design the Bright Bats' Mascot 2011-06-02
Posted By Pitch
#


Hmm... what's missing here?

It's been quite a long while since we've had any official events over at the MegaMan Legends 3 Devroom, but the next event is finally here! Now you can join in and Design a Mascot Character for the Bright Bats!

The mascot character design can be just about anything. (It doesn't have to be a Bat! ;)) But Capcom does provide a simple premise for you to work with. Capcom's background for the mascot reads, “The character will be highly mysterious, and will first encounter the Bright Bats in the depths of an ancient ruin. It's up to you to decide what kind of personality this character has, and what it was doing in an ancient ruin to begin with!” Keep that in mind, if you plan to work on a submission.

The event follows the same standard rules previous events have used: entrants are expected to submit a description of no more than 300 words; and a maximum of 3 pictures may be attached (not required, but recommended), each of which may not exceed 300KB and should be in a standard image format (JPEG|PNG|GIF). For the first time in the history of these events, teams may submit entries as a group, rather than working solo,if they so choose. A team may consist of a maximum of 3 people. Teams may be preferable for some who lack skills in drawing or writing. Capcom Unity's forums even provide a thread for building teams.

There are, of course, prizes which are similarly like previous events: 1,000 Capcom Unity points for all Entrants; 3,000 points for honorable mentions; 5,000 points for runners up; and a whopping 10,000 for the grand prize winner. Honorable mentions, runners up and the grand prize winner will also receive a special Capcom Unity forum badge and a Servbot Bobble Budd; and the grand prize winner will receive a Premium Servbot Number.

The event deadline is 2011/06/23 5:00 p.m. PST. Have fun designing your mascots!



New Legends 3 Information from Nintendo Power 2011-06-01
Posted By Dashe
#


Check your mailboxes, Nintendo Power subscribers, because this month they've done a six-page feature on the Legends 3 Prototype version that reveals a ton of previously unconfirmed or unheard of information!

For starters, the article provides the first real peek at the game's control scheme. The R button shoots, the circle pad moves, and for Barrett, the A button controls his melee attacks and the Y button activates his dash and wall run. His Burst Spreader special weapon and Volcanic Leggings have been given official names, and Barrett's been officially confirmed to be playable in the main game as well, at least for part of it.

Oddly enough, Barrell's gone missing and Roll's building destructive mechs that the player will battle in the Prototype. On top of that, Aero's dad is the police chief and that other biker fellow has been officially confirmed to be named Bullbreath.

Perhaps most intriguing of all is what Barrett finds in the ruins of Klickelan Island: he learns the existence of an artifact called the Klicke Lafonica, which is a key plot element. Whether it's integral to the plot of the Prototype or to the full game is, as of now, undetermined.

Source: The Mega Man Network


Have A Laugh Or Five 2011-05-30
Posted By fAB
#


The Mini-Comic page has been updated with the last five weeks of results!


Presenting your Reaverbot Selections! 2011-05-23
Posted By Dashe
#


I didn't spoil it for you, did I?


You voted earlier this month, and here they are, gentlemen and the occasional lady, your Reaverbot selections! Gorubeshu (though Greg's been consistently spelling it "Gorubesshu." I suppose it could go either way) and Mimic came in a very clear first and second, respectively, in both Devrooms. Following up in third were Firushudot in Japan and Poh in the west, with Arukoitan making the special selection in Japan and Mandomantal following suit elsewhere.

The full story's in the Dev Blog as always, followed up by a really interesting article featuring Art Director Yuji Ishihara and Motion Director Shingu, who's finally been given a noseless caricature! They go in-depth and offer brilliant trivia on the winning designs, plus a bit of a hint as to what direction they plan to take them in for Legends 3.


Guess what? Prototype's Delayed! 2011-05-20
Posted By Dashe
#

And the new release date is...

...Unspecified! What a report to wake up to in the middle of the day! The team wanted to improve the prototype even more, so the release won't coincide with the 3DS eShop launch anymore. If you're still counting down to the eShop launch, that's all good and well. Hear the full story from Greg translating for Producer Kitabayshi over at Capcom Unity.


Mega Man Design Poll, Final Round 2011-05-19
Posted By Dashe
#


...Honestly, it looks like a battle of the Lower Torso Armor, but who am I to judge?


After heading back to the drawing board, the Mega Man Legends dev team's retooled their Mega Man armor designs for a second round of voting. After option C from last round took a slight lead in the west, and option B took a slight lead in Japan, the team has retooled both of those designs (and changed 'Armored' Design's title to 'Advanced Design' due to the lack of lower torso armor). Mega Man's orange backpack has also made a transition to a more neutral gray in both instances.

Head down to Unity and cast your vote for the design you really want to see appear in the final game! The poll's results are open to the public this time. Interesting topics of note are the dev team's anticipation of a slightly older audience for Legends 3, as well as a small segment on Roll's costume change between the two games.


No MegaMan Legends for PSN 2011-05-19
Posted By Pitch
#

MegaMan Legends on PlayStation Network (PSN) was a topic on today's Ask Capcom. (Jump to about 14:20) Unfortunately, Capcom states that the game will not and cannot be ported to PSN after failing a recent IP Sweep. Capcom explains that due to policies that were in place on older games (pre-2000), it may be incredibly difficult to re-secure the rights to certain aspects of the game; this would leave the company potentially vulnerable to legal action, should they re-release the title for PSN. And meanwhile it's not possible to remove any questionable aspects of the game for a PSN port, so as far as re-releasing MegaMan Legends goes, Capcom's hands are tied. So, if you were hoping to pick this title up on PSN, don't hold your breath; I wouldn't bet on a re-release for 3DS either, unless these IP issues are resolved.

Capcom talked mostly of MegaMan Legends 1 in today's segment. A MegaMan Legends 2 or a Misadventures of Tron Bonne PSN port may still be a possibility, for anyone who wants to get his hands on those without paying an arm and a leg on Amazon. But nothing is official yet.



Prototype Version Footage from the Developers 2011-05-13
Posted By Blues
#

Over at the Mega Man Network, two new videos from the Japanese Devroom have been posted. The first shows Mega Man Legends 3 Director Eguchi and Producer Kitabayashi playing various parts of the Prototype Version, showcasing Barrett's moves around Teomo and the ruins under Klickelan. What's notable here is that they're using an actual 3DS to do it, giving us our first up-close glimpse of how the Prototype Version will look on the 3DS.

The other, from Tani Akira, is focused on the sound parts of the game. The Mega Man Legends 3 Prototype Version should be out on June 6th when the Nintendo 3DS' eShop launches. It won't be too long before we'll be able to experience the Prototype Version for ourselves!


Prototype Launch Set for June 6, 2011! 2011-05-12
Posted By Dashe
#

...Sadly it misses May by about a week, hitting the airwaves on the evening of June 6, 2011 (Pacific Time). The launch will include the 3DS e-Shop and the Internet browser. For now, you can pick up prepaid 3DS shop cards early at your local Best Buy!

Original source here.


Gamasutra Examines the Capcom Devroom 2011-05-11
Posted By Dashe
#

In a recent Gamasutra article, Colin Campbell interviews Capcom's Joveth Gonzalez to learn more about the Devroom. The article praises Capcom's strong history of consumer interaction as well as the open development strategy implemented for Mega Man Legends 3. The full article can be found here.


More MML3 Prototype Version Features 2011-05-09
Posted By Pitch
#

[Barret image]
Barrett sees something awesome on the horizon.

News about the upcoming MegaMan Legends 3 Prototype Version has been a bit hard to come by lately, with Capcom and others emphasizing only a few aspects of the game. (Namely the Bonne mech battle.) But apparently we're just scratching the surface of this demo: a leak from 4gamer has revealed some interesting new details, along with some fresh new screenshots. According to 4gamer, the Prototype will feature no fewer than 10 Missions — more than 10 even. These missions will be varied, allowing the player to explore ruins or fight reaverbots, or cause mischief around the island with the Bright Bats. The demo will feature MegaMan Legends' open-world, “free-running RPG” style gameplay as well, allowing the player to move around the areas however he likes.

[Aero Scene Image]

The article also describes “animated storyboard” cutscenes in between missions, although it's not clear if these types of scenes are going to be included in the final game. It's also interesting to note that loading screens will feature lots of concept art. It's shaping up to be quite an exciting demo. Keep your eyes open for the MegaMan Legends 3 Prototype Version later this month on the Nintendo 3DS e-Shop!



A Look At Barrett's Gameplay 2011-05-04
Posted By Pitch
#

[Ruins Screenshot image]

In what appears to be a translation of some content from the Japanese Rockman DASH 3 devroom, Capcom Unity Devroom Liaison Greg Moore has posted a detailed description of the abilities of the MegaMan Legends 3 Prototype's protagonist (“prototagonist?”) Barrett. The article details some of Barrett's basic gameplay moves, including basic running and gunning, his hoverbike, wall-running, and yes, The Kick™ and The Can™ are mentioned as well. The article contains some should-be familiar videos for anyone who's been keeping up with this stuff, as well as a few screenshots (nothing we haven't seen before, but a few different angles from the look of it).

While this article doesn't necessarily feature any new content, it does give a better idea of the kind of gameplay to expect in the upcoming Prototype version of MegaMan Legends 3, so if you're as stoked for that Prototype as I am, you might want to go check it out.



Calamity: The Reaverbot With Its Head in the Clouds 2011-05-02
Posted By Pitch
#

Over at Capcom Unity, jgonzo has posted an article detailing the process of adapting Reaverbot Event winner Calamity to fit into MegaMan Legends 3. This article is quite similar to the Donner Wels article posted a week ago, although the changes don't appear to have been as drastic. Nevertheless, Ishihara's insights into the process of adapting this Reaver are quite an interesting read, and the article is filled with lots of interesting details.

Some interesting things to note about Calamity: the Reaverbot will not be featured in the upcoming MegaMan Legends 3 Prototype, but you can expect to see some kind of nod to it somewhere; Calamity's name may be changed to meet Capcom's conventions for Reaverbot names; Calamity will also feature the signature Reaverbot Eye. Ishihara notes that, while not all Reaverbots have to feature the Eye, for MegaMan Legends 3, the team is emphasizing this iconic feature of Reaverbots. (Fans of the original MegaMan Legends game's Reaverbot designs may be happy with this decision.)

There's plenty of other interesting little details in the article, so head on over to Capcom Unity and check it out!



Legends 3 Content, First Wave! 2011-05-01
Posted By fAB
#

As promised, the first content pages for Mega Man Legends 3 are here! Since the game isn't finished, there are a lot sections that simply cannot be made yet and others that will be placeholders awaiting more content as new information becomes available. It's rather an odd feeling, having to wait to be able to fill in a section. So it goes with an active series! Anyhow, enjoy and look forward to more in the future.


Minor Updates 2011-04-29
Posted By fAB
#

It's been almost a month since Version 5 went live! The Legends 3 news has really been pouring in, and we hope to start piecing together content for the game before long. First things first though, we've had some little changes and additions piling up these past weeks that needed seeing to. They're scattered here and there throughout the site, but the more prominent ones are European box art and Mega Man 64 instruction manual scans courtesy of Truner, and a few new stories by Steffie await readers in the Fan Fiction area.


New Screenshots From the 'Mega Man Legends 3 Prototype Version' 2011-04-28
Posted By Blues
#

Eight new screenshots have appeared on the 'net, this time showcasing a new character and some new views of previously-established Klickelan locations. Two of the screenshots portray a fight against a rival Sky Biker gang leader, 'ブ ルブレス' whose name roughly translates as 'Bullbreath' or 'Bluebrace'; another has Barrett up against one of the new Reaverbots while on his hover bike. Also shown is Barrett wielding a spreadshot/gatling gun combo special weapon, and familiar faces Roll, Tron, and a Servbot in Teomo.


Our first look at the mysterious rival Sky Biker gang leader, 'Bullbreath'.


The ever-loyal Servbot, ready as always to make sure the rocket progression stays safely on track.


More screenshots are likely to arrive the closer the 'Prototype Version' is to launching, so be sure to check back every so often until the Nintendo 3DS's eShop opens in late May.

Thanks to Hecheff for the adjustment on 'ブ ルブレス/Bullbreath's name!


Which Reaverbots Should Return in Mega Man Legends 3? 2011-04-27
Posted By Pitch
#

The MegaMan Legends 3 Devroom is now hosting a poll to determine which Reaverbots should return for MegaMan Legends 3. The poll is set to feature Reaverbots from all three main-series games, including some more obscure choices from MegaMan Legends 2 and The MisAdventures of Tron Bonne. This poll also comes with little bits of information regarding each of the forty-one possible choices. Got a particular Reaverbot you want to see in MegaMan Legends 3? Go make your opinion known! But be careful: you can only select up to five.

The poll closes on Thursday, 5/12 at 5:00 p.m. Pacific Standard (Daylight?) Time. It should be noted that if a particular Reaverbot receives strong support from the comment threads and in the forums, it will automatically be selected, regardless of the votes. Note also that Sharukurusu and Zakobon Horokko are already guaranteed to be featured -- though they do have description pages just like the others.



Donner Wels: From the Contest to the Game (... Prototype) 2011-04-25
Posted By Pitch
#

[Donner Wels Battle Screenshot]
Getting excited for that Prototype demo yet?

If you want an interesting read, head over to Capcom Unity, where Rockman DASH 3 Action Planner “Shingu” has detailed the process of incorporating Donner Wels into the game. The article highlights many steps in the process of bringing the winning Bonne mech to life. (Well, sort of to life...) There's plenty of interesting insights to read, ranging from difficulty to the physical scale of the Bonne mech, and a few others. And there's a bunch of related images too. (A nice addition to anyone's MegaMan Legends 3 folder.) Get over there and check it out.



'Mega Man Legends 3 Prototype Version' Demo Details, and a Look at Barrett's Voice Actor 2011-04-21
Posted By Blues
#

Revealed this morning alongside footage of gameplay is the 'Mega Man Legends 3 Prototype Version'! This demo tells the story of Barrett the Sky Biker attempting to help Roll and Tron build the rocket to save Mega Man while fending off a Reaverbot attack above ground and the Bonnes in the water ruins mentioned in the Devroom last year. It will premiere on the Nintendo 3DS eShop in late May when the service opens.


Here's a link to the Devroom's coverage, which includes screenshots of the demo and art of the new characters.


A screenshot from the 'Prototype Version', showcasing the Donner Wels battle.


Another image showing 'Roll's Rocket R&D Lab', presumably a visitable area in the demo.


In addition, a new edition of the Voice Recording report has been released, focusing on Barrett. As before, it focuse on Barrett's Japanese and English voice actors and their recording sessions. Mega Man Legends fans, get your 3DSes ready for some much-anticipated 'Prototype Version' action!


New Character Revealed, and Screenshots By The Ton! 2011-04-21
Posted By Pitch
#

[New Character Image]
Boy, am I glad I woke up in time for today's coverage of Rockman DASH 3.

The mysterious new character who appeared in silhouette three days ago has been revealed. His name is Barrett, and he will be a playable character in MegaMan Legends 3.

This morning's feature also showed off tons of gameplay footage for the game, much of which was screen-cap’d by yours truly. Unfortunately, I can't attach all the images directly to this post, but you can find all of it on the forums here and here. This morning's coverage saw three trailer-like videos displayed: the first was a brief tease with footage from both of the latter trailers; the second showcased two Missions in-game (one of which featured the motorbike shown in the Devroom Recruitment video!), and the last one showed a Bonne battle against what appears to be Donner Wels, winner of the Bonne Mech event from the Devroom. If you missed it, you missed a lot! Check the forums for the screenshots. There's bound to be a video uploaded eventually.

In the meanwhile, here are a few shots that I can stick to this post.

[Donner Wels image]
Say, that looks kind of familiar...

[Aero's Team Image]
There's some new faces...

There's bound to be better coverage of this before the day is done, so expect some kind of update from me later on today. Update: You can find the full recording of this morning's demo on Ustream. Footage of Rockman DASH 3 doesn't begin until the two-hour mark. Enjoy!



More Legends 3 Screenshots for your Viewing Pleasure 2011-04-18
Posted By Blues
#

Amid rumors of a possible Mega Man Legends 3 'Prototype Version' demo comes an all-new set of screenshots from the Japanese Devroom! This set is made mostly of shots from the 2010 builds, showcasing the various states of Teomo city, but one of the more interesting (and familiar) sights seen here is a Sharukurusu in a traditional-looking ruins.


A familiar, perhaps even fear-inducing sight to many long-time players, once again running amuck in the ruins beneath Terra.


Considering the mysterious new character to be revealed on the 21st and the possibility of a new prototype build being released, Mega Man Legends fans have never before been exposed to so much new content!


New Character to be Revealed on April 21st 2011-04-18
Posted By Dashe
#


Is it a ponytail, or the back of a bandana?


The unveiling that Western Devroom Liaison Greg referred to earlier in the week has now been confirmed by the Japanese Devs to be a new character for Legends 3. Could this be Aero's mystery digger? A classic or X character remade for the Legends series? Mega Man and Roll's long-lost grandmother re-imagined as a digger? We'll find out this Thursday!


Capcom Reveals Event #5 (Easter Eggs) Winners 2011-04-14
Posted By Pitch
#

The Easter Egg event results, which were delayed shortly before the MegaMan Legends 3 Devroom went on hiatus due to the natural disasters in Japan have now been posted. A wide variety of interesting ideas have been chosen for winners and for runners up. The winning ideas include: trampoline awnings outside of shops (Kobun #1142 "Bora-san"), two inflatable reaverbot punching bag/toy ideas (Kobun #418 "March Window-san" and Servbot #203 "R. Case"), two “kick Data” suggestions (Kobun #295 "Hiropyoko-san" and Servbot #219 "EnkerX"), interactions with townspeople when MegaMan is run over by their cars(Kobun #137 "Watanabe491-san"), and some odd quest about returning the Bonnes' “fan mail.” (Servbot #616 "Tron Bonne") I guess the Bonnes will be receiving fan mail in this game, too. Neat.

These interesting ideas are accompanied by a handful of runners up, which are all pretty interesting as well, so head over to the Devroom to check them out!



Vote for Mega Man's New Armor 2011-04-11
Posted By Dashe
#


The Boy in Blue is back and ready for action...almost!


Check it out: Starting now and ending on April 25th at 4PM Pacific, we the people of the Mega Man fanbase get to vote on what Mega Man Volnutt's armor will look like in Legends 3! Version A's exactly what Mega Man's armor looked like in Legends 2, and the other two designs provide a detail upgrade and a design alteration, respectively. The article under the poll provides insight on Mega Man's armor's evolution between Legends 1 and Legends 2.

To top it off, Capcom's giving out three prizes for people who comment on the blog post, so take a chance and post something...the prizes' value is also connected to the amount of people who spread the word via Facebook and Twitter. So tell your chums to come on down and pick the design that screams "I'm Mega Man...Mega Man Volnutt!" the loudest.

Or you could always pick the one that screams "Hippopotamus" instead if that's how you roll. Your call.


Devroom Activities Finally Recommence! 2011-04-07
Posted By Blues
#

Well, it seems the Devroom has finally reopened for business! The Japanese site's blog has just been updated with this entry by producer Kitabayashi, stating that development of Rockman DASH 3 has started up once again in earnest. In addition, the team sends their support to all the victims of the 3/11 and 4/7 earthquakes around Japan.


The cast of Legends is back, and showing their support for the earthquake and tsunami victims.


With the promise of new updates and the results of both the Town Easter Egg and the Promotional Ideas events forthcoming, Legends fans have a lot to look forward to in future Devroom updates!


Welcome to the New Legends Station. Enjoy Your Stay! 2011-04-01
Posted By fAB
#

As the title says, welcome to Mega Man Legends Station Version 5! After 3 months of working hard whenever my schedule allowed, I'm very excited to present to all of you this new phase in the site's life. If things look a bit odd to you, do give a try at refreshing your browser.

Back in February I announced what was to come, so I'm just going to touch briefly on those same points again.

Design
I did mention that visually this was a less important aspect than it has been in previous versions. To that end, the default style that first-time visitors will be greeted by is actually going to remain Classic. We do however have two new styles available, Reaverbot and System, which I hope many of you will enjoy. All styles are sharing the same improved framework now, designed with greater web efficiency and with larger monitors and faster Internet connections in mind.

Content
Everything's looking better than ever in the new layout, with countless, minor improvements made all over the site. Among the most exciting content upgrades though is a few new pages that have popped up, particularly in the Side Games section of the site where we have added a whole section for Rockman DASH Adventure to Save the Planet!

Vision
The first half of the vision is now in place, a fresh reboot with an eye toward the future. The second half will be that future, as we watch the progression of Legends 3 and its content begins to fill in here on Legends Station.

I've put a lot of time and effort into V5, far more than I anticipated, but I feel the end result has been worth it. I very much hope you all agree.



Related Links: News & Updates Archive